Stimulab

What's New and Next

HTC Vive: First Impressions

It’s been an exciting few weeks at Stimulant as the AR/VR hardware we pre-ordered months ago has finally started shipping. While we’re still in the midst of getting our hands dirty with HoloLens, we just received the long-awaited HTC Vive last week! Vive has been creating a lot of buzz with Lighthouse, the ingenious 3D…

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Unboxing the Microsoft HoloLens

We’ve been following the progress of HoloLens quite closely since it was announced, imagining ways we could bring holograms into the experiences and smart spaces we produce. After months of waiting, we finally got the invitation to purchase the dev kit, and just a few days later it arrived! Yes, HoloLens is a real thing, and it’s…

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Touch Screen Roundup

While Stimulant’s repertoire of sensing and input devices is broad, we frequently come back to touch as a primary method of interaction with our installation projects. Touch offers direct interaction with content in a way that visitors are familiar with due to the ubiquity of mobile devices, but touch can still be exciting and novel…

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RFID Tracking with Impinj xArray

As part of Stimulant’s focus on smart spaces, we are always evaluating products and technologies that help us determine the position of people and objects in space. One exciting technology is RFID, which enables tracking of small “tags” which can be embedded into badges or other objects given to visitors to a space. The RFID…

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Open-Source Application Monitoring and Performance Management Tools Released

At Stimulant we consider it very important to know how our installations are doing out in the wild, whether they are permanent or temporary. To that end we’ve developed a toolkit referred to as “ampm”, which quickly adds monitoring and management functions to our applications without much work from the application developer. It’s now standard…

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Open Source Microsoft Cube Toolkit Released

In partnership with the Microsoft Cube team, Stimulant has released a toolkit which attempts to ease many of the challenges associated with developing experiences for the Microsoft Cube. The toolkit is also helpful for anyone building applications which use multiple Kinect for Windows v2 sensors, just in case you haven’t been had the chance to…

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Simplifying UI Development in Cinder

We’ve reinvented the wheel at least three or four times at Stimulant when it comes to doing UI in Cinder. Cinder is the perfect library for building fast and beautiful interactive applications. It is less perfect when it comes to building content heavy applications with lots of screens, text and layouts. To try to solve…

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