What's New and Next

Occipital Structure Sensor

We’re always getting new sensors in the lab and are excited to share them with you. The latest thing we’ve been experimenting with is the Structure sensor from Occipital. We’ve added it as the 11th (!) sensor on our in-depth comparison page, and we have some ideas for experiences we could create with it. One…

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Eye Tracking for Digital Installations

We’re always looking for ways to sense what visitors are doing so that our digital experiences can react in ways beyond what people are used to seeing from their consumer devices. There isn’t yet a way to tap right into what people are thinking, but there is a new way to at least tell what…

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Ideum’s Tangible Engine SDK

We've used and recommended Ideum's all-in-one touch tables a few times and have been happy with their performance as well as the customer service from the company. Some of the Ideum team were in our neighborhood recently so we invited them to the studio to catch up on what we were all up to, but…

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Depth Sensor Shootout Update

The Stimulant Depth Sensor Shootout has grown to ten different cameras, now including the Intel RealSense SR300 (much improved over the previous generation) and the exciting new Orbbec Persee (which includes a full ARM SOC in the package). Check out our comparison to see what new possibilities these devices open up for interactive installations.

Depth Sensor Shootout

(Updated Jan 12 2018) Stimulant’s mission is to create “smart spaces” which engage visitors in ways that can’t be duplicated with devices they have in their home or their pocket. We achieve this through a variety of sensors and cameras feeding data into custom software, running on bespoke computing hardware, and outputting to any number…

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HoloLens Prototypes from the Stimulab

If you’ve been following this blog or our Twitter feed, you’ll know Stimulant was included in the first wave of deliveries for the HoloLens developer edition. Unlike some of the gadgets that come our way, this one definitely hasn’t been sitting around in a drawer. We’ve got four rough experiments to share with you, some…

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