Posts Tagged:interaction design

Designing Interactive Environments – 6 Best Practices

When asked what Stimulant does, one simple answer is that we design and develop software software powers site-specific interactive environments and experiences for people in physical spaces. We strive to reach people literally where they live, work, play, and visit, rather than online. Site-specific experiences can connect people to ideas, brands, and each other in ways that are impossible online. The…

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Designing Brand Experiences for Tradeshows and Events: Common Questions from Clients

In 2012, Stimulant and Foghorn Creative joined forces to create the Intel Connect to Life Experience for Intel’s booth at the Consumer Electronics Show. The resulting experience helped make Intel one of the most visited and talked about booths at CES. We get asked a ton of questions by prospective clients about how to create…

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HOW Interactive Recognizes Three Stimulant Projects!

LoopLoop for Sifteo Cubes, Intel’s Connect to Life Experience at CES 2012 and Bing for Samsung SUR40 with Microsoft® PixelSense™ were chosen as three of 172 award-winning designs in the most recent HOW Interactive Design Awards. This highly selective and well-regarded competition sponsored by HOW Magazine recognizes outstanding creative work produced by individuals and creative…

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Stimulant Presents at the Event Marketing Summit

On Tuesday, May 7th, Darren David is presenting a session at the Event Marketing Summit in Chicago. “Short and Sweet: The Value of Casual Event Interactions” will highlight how brief connections with event attendees are inherently shallow in their depth and short in their duration — but can build strong bonds if effectively conceived and constructed.…

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IxDA’s Interaction13 Student Design Challenge: Observations from the Jury

The IxDA’s Interaction13 Conference theme of social change and innovation probably best manifested itself in the Student Design Challenge sponsored by Intel. This year’s challenge centered around the idea of “Playful Technology.” We were honored that Nathan Moody was asked to be a part of the final jury panel in Toronto! The theme closely aligned with…

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Samsung SketchMotion Debuts at CES 2013

The release of Windows 8 in 2012 prompted a lot of PC manufacturers to start thinking about “touch-first” and natural user interface principles for the masses. Stimulant was lucky enough to be asked to create a fun, expressive, multi-user creativity application for Samsung’s Product Innovation Team (PIT) to be shown at the Samsung booth at…

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Interaction Design Awards 2013: Submit Your Work!

On the heels of yesterday’s announcement of BlissBomb, our application for the second-generation Sifteo Cubes, we were reminded of this time last year, when we submitted our first Sifteo application, LoopLoop, to the Interaction Design Association’s inaugural Interaction Design Awards. Stimulant and Sifteo were lucky enough to share the honor of being selected for two…

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BlissBomb for Sifteo Cubes v2

We’re huge fans of the Sifteo Cube platform, having contributed a launch application for which Stimulant and Sifteo shared two 2012 Interaction Design Awards. When our friends at Sifteo asked if we’d like to play with some next-generation hardware…well, how could we resist? The latest Sifteo Cubes, just announced today, now have replaceable batteries, touch-sensitive screens,…

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Stimulant Takes Top Honors at IxDA Interaction Awards 2012

Stimulant, alongside collaborator Sifteo, was honored with a pair of awards at the Interaction Design Association’s (IxDA) inaugural Interaction Design Awards at the Interaction 12 conference in Dublin on February 3rd. Our creation, LoopLoop, a groundbreaking music sequencer for tiny devices called Sifteo cubes, took top prize in ‘Best in Category, Expressing’ as well as…

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