Stimulab

Occipital Structure Sensor

We’re always getting new sensors in the lab and are excited to share them with you. The latest thing we’ve been experimenting with is the Structure sensor from Occipital. We’ve added it as the 11th (!) sensor on our in-depth comparison page, and we have some ideas for experiences we could create with it. One…

Read More >

Eye Tracking for Digital Installations

We’re always looking for ways to sense what visitors are doing so that our digital experiences can react in ways beyond what people are used to seeing from their consumer devices. There isn’t yet a way to tap right into what people are thinking, but there is a new way to at least tell what…

Read More >

Ideum’s Tangible Engine SDK

We've used and recommended Ideum's all-in-one touch tables a few times and have been happy with their performance as well as the customer service from the company. Some of the Ideum team were in our neighborhood recently so we invited them to the studio to catch up on what we were all up to, but…

Read More >

Depth Sensor Shootout Update

The Stimulant Depth Sensor Shootout has grown to ten different cameras, now including the Intel RealSense SR300 (much improved over the previous generation) and the exciting new Orbbec Persee (which includes a full ARM SOC in the package). Check out our comparison to see what new possibilities these devices open up for interactive installations.

Depth Sensor Shootout

(Updated Jan 12 2018) Stimulant’s mission is to create “smart spaces” which engage visitors in ways that can’t be duplicated with devices they have in their home or their pocket. We achieve this through a variety of sensors and cameras feeding data into custom software, running on bespoke computing hardware, and outputting to any number…

Read More >

HoloLens Prototypes from the Stimulab

If you’ve been following this blog or our Twitter feed, you’ll know Stimulant was included in the first wave of deliveries for the HoloLens developer edition. Unlike some of the gadgets that come our way, this one definitely hasn’t been sitting around in a drawer. We’ve got four rough experiments to share with you, some…

Read More >

HTC Vive: First Impressions

It’s been an exciting few weeks at Stimulant as the AR/VR hardware we pre-ordered months ago has finally started shipping. While we’re still in the midst of getting our hands dirty with HoloLens, we just received the long-awaited HTC Vive last week! Vive has been creating a lot of buzz with Lighthouse, the ingenious 3D…

Read More >

Unboxing the Microsoft HoloLens

We’ve been following the progress of HoloLens quite closely since it was announced, imagining ways we could bring holograms into the experiences and smart spaces we produce. After months of waiting, we finally got the invitation to purchase the dev kit, and just a few days later it arrived! Yes, HoloLens is a real thing, and it’s…

Read More >

Touch Screen Roundup

While Stimulant’s repertoire of sensing and input devices is broad, we frequently come back to touch as a primary method of interaction with our installation projects. Touch offers direct interaction with content in a way that visitors are familiar with due to the ubiquity of mobile devices, but touch can still be exciting and novel…

Read More >